Standard windows icon library




















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Linked 4. Use flat icons for files and for objects that are actually flat, like documents or pieces of paper. Three-dimensional objects are represented in perspective as solid objects, seen from a low birds-eye view with two vanishing points. In the smaller sizes, the same icon may change from perspective to straight-on. At the size of 16x16 pixels and smaller, render icons straight-on front-facing.

For larger icons, use perspective. Use shadows to lift objects visually from the background, and to make 3D objects appear grounded, rather than awkwardly floating in space.

Use an opacity range of percent for shadows. Sometimes a different level of shadow should be used, depending on the shape or color of an icon. Feather or shorten the shadow if necessary, to keep it from being cropped by the icon box size. These examples help demonstrate variations created based on the shape and position of the object itself. The shadow sometimes needs to be feathered or shortened to keep it from being cropped by the icon box size. Although there is no specific color palette for standard icons, remember that they need to work well together in many contexts and themes.

Prefer the standard set of colors; don't re-color standard icons, such as warning icons, because this disrupts users' ability to interpret meaning. For more guidelines, see Color. Icon files require 8-bit and 4-bit palette versions as well, to support the default setting in a remote desktop. These files can be created through a batch process, but they should be reviewed, as some will require retouching for better readability. Only a bit copy of the x pixel image should be included, and only the x pixel image should be compressed to keep the file size down.

Several icon tools offer compression for Windows Vista. The following tables show examples of scaling ratios applied to two common icon sizes. Note that not all of these sizes must be included in the.



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