King arthur the knights of justice rom download




















When the real King Arthur and his knights are captured by Morgana, Merlin casts a spell to bring an American football team called The Knights led by Arthur King to the past to help free the Read all When the real King Arthur and his knights are captured by Morgana, Merlin casts a spell to bring an American football team called The Knights led by Arthur King to the past to help free the real king and stop Morgana's evil plans by collect magical keys.

There was one key for eac There was one key for each knight and one for King Arthur. Creator Jean Chalopin. Top credits Creator Jean Chalopin. See more at IMDbPro. Episodes Browse episodes. Top Top-rated. Photos Top cast Edit. Jim Byrnes Merlin as Merlin …. Jean Chalopin. More like this. Watch options. Storyline Edit. When the real King Arthur and his knights are captured by Morgana, Merlin casts a spell to bring an American football team called The Knights led by Arthur King to the past to help free the real king and stop Morgana's evil plans by collect magical keys.

Animation Adventure Family Fantasy. Did you know Edit. Trivia Arthur is the only one of the team to have a last name King, symbolically. According to the writers Lance's would have eventually revealed to have been Bellows. User reviews 12 Review. Top review. Nothing got me more excited on Saturday morning when I was a kid, then 10 A.

Yes, that was when my favorite cartoon ever came on the air. King Arthur had it all. More tension building here. Underground Cavern - Simple, ominous music for the caves, like the one where you find Erek of Tintagel. Gates of the Fortress - This one is my favorite. It's used for the wastelands and the castle basements. It's an unusual piece of music that isn't like anything else I've heard in games before or since.

Great "improv"-style trumpet work on this one. Ogre's Lair - Well, it's not much of a song, but I may as well include it to be complete. I'm not even sure why a unique song was created for this part of the game since the Ogre's Cave is just one room and he dies so quickly, you probably won't even stay in there long enough to hear it all the way through.

Theme of the Warlords - The boss music. Pretty good as far as boss music goes. Blinder's Way - My second-favorite music in the game.

A slow piece with a nice melody and mystifying quality. More trumpet work underscored by ominous timpani drums. Mysterious Stonehenge - The music for when you're at Stonehenge minus the obnoxious rumbling sound. It's not much of a song, but it's a small file, so I included it anyway. Cliffs by the Ocean - Music that's also used for several different parts of the overworld. This one sounds rather depressing.

I can understand why someone might think the game has depressing music after listening to this. Swamp of Zagar - Title is self-explanatory. Scary music. Yes, it includes all those creepy monster noises, too. It's also used for the Dark Forest near the end of the game. Damn, does that place ever creep me out. It's dark. It's scary-looking. And it doesn't help any that two of your friends end up dead and buried in graves there.

Quiet Forest Trail - Another overworld theme, this one is usually heard on the forest trails to the south and west of the Swamp of Zagar, near the rocky mountain area. Hadrian's Wall - The music for the autumn forest area in the north, near Hadrian's Wall. It has part of the Knights of Justice main theme remixed into it.

If I had to pick a third favorite song in this game, it might be this one. Here are scans of the manual, map, and box that originally came with the game. I included the entire manual except the back cover because it's just a blank page with Enix America's old address and phone number. I wanted to scan the entire poster but it is too large for my scanner and would be too difficult to stitch together with multiple scans.

Instead, I just scanned the map parts of it separately because that's the most important part. The poster art is exactly the same as the front cover of the box anyway.

It was the first and only game produced for Enix outside of Japan. But halfway through development, the design team realized that they needed more memory for everything they wanted to include. An extra 4 megs was added, resulting in a 20 megabit game. Note 3: The design team researched not only the cartoon that the game was based on, but also some books on the Arthurian legend. These included T.

Unfortunately, since I haven't read them, I cannot tell you what elements of the game if any reference those books. Note 4: When asked what other games influenced them, the design team unanimously answered "Zelda". However, I should note that the game has more in common with maze-based adventures, like Crystalis and Lagoon than the dungeon-based Zelda series. Note 5: Two of the developers said that the final boss fight was their favorite part of the game.



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